

Start with the why: Don't add a game to an existing eLearning course. Design the learning experience as a meaningful quest in itself.
Design for data: Know the outcomes that matter to your stakeholders, and design your game to measure these data at different points. When you don’t have access to learner performance metrics, in-game performance on authentic tasks are solid stand-ins: “Salespeople who played the negotiation simulation improved their ability to overcome customer objections by 30% and closed deals 15% faster.”)
Know your audience: Tailor each game to its target audience. Are players one-person bands who need to be eased into collaborating? A globally distributed group who need to work together to fill customer requests? Do they have a shared interest you might work into the game?
Incorporate real-time social gaming: Work is rarely a lone-wolf endeavor. Invoke camaraderie and friendly competition by adding a gamification quest or challenge to a live experiential learning (LEL) event.
