Let’s make it web-based!
Unlike native VR applications that need to be downloaded and installed on a VR headset, WebVR experiences can be accessed via desktop or laptop, and embedded in eLearning authoring tools.
Unlike a 2D environment, VR invites the learner into an immersive space, activating their senses, spatial intelligence, and mind-body connection. Learners may use their voice, hold tools with their hands, or teleport around a virtual work environment; these features allow learners to practice tasks they will perform in the real world. We partner with our clients to identify performance-based objectives that celebrate the capabilities of VR.
Common Verbs
Common Verbs