Games and Simulations

Sometimes, the challenge you face demands a higher-end solution.


You've got yourself an amazing opportunity.

Now, you need a partner who can dig in, get creative, and guide you through this process without giving you gray hair.


We live for these projects.

With gamification, we’re using game-based thinking, aesthetics, and mechanics to engage people, motivate action, promote learning, and solve problems.

Our immersive simulations put learners in a virtual work environment where they practice, learn from mistakes, and get real-time coaching. Have us show you examples of our innovative solutions. We’ll show you how fun and games can be serious business.


Gamification Case Study

Gamifying Hospitality Training

Our client, a leading restaurant chain, needed a learning solution that could be rolled out enterprise-wide, to teach staff the sometimes subtle ways they can make a customer’s experience exceptional and keep them coming back.

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Games & Simulations Awards

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eLearning Industry

BH 2023 badge (L&D GOLD)


Best Use of Games and Simulations for Learning

Brandon Hall Excellence Awards

BH 2023 badge (L&D GOLD)


Best Custom Content

Brandon Hall Excellence Awards

Excellence in Content Chief Learning Officer


Excellence in Content

Chief Learning Officer

Four Reasons Corporate Games Work

Despite the buzz around gamification, you might be wondering, Why gamify? Can games be used effectively in the business world? Highly interactive games can be a large undertaking and investment. The good news: Research shows that when games are designed to meet specific learning objectives and relate back to the learner’s job, games can be highly effective and sustainable.

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Games can increase engagement and instill a better attitude toward learning.

Does the word “training” elicit moans and groans from your learners? Games provide a level of excitement that can change this mindset.


Games can foster higher-order thinking.

Consider the results you hope to achieve from the learning experience. Do you want learners to know something or be able to do something? If it’s the latter, games provide a hands-on experience that enables learners to apply knowledge gained during the training.

Games can increase confidence.

They provide an opportunity to practice skills in a safe environment, where learners can make mistakes without detrimental consequences to their jobs and careers.


Games can facilitate motivation.

Even when training is required (rather than optional or voluntary), learners with stronger motivation to focus on and complete the training will likely retain more of the information they are learning.

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