EFFECTIVE LEARNING TECHNIQUES
In organizations like yours, the overall success of the team is based on the individual contributions of your associates. Our approach to instructional design helps you attract, retain, and enrich each and every individual on your team.
What’s our philosophy?
First, we align the learning objectives with your desired outcome. Next, it’s all about the learner: learning by doing, discovery, telling stories, and providing perspectives. My team of instructional design professionals is immersed in an environment that enables success. Mentorship, peer review, collaboration with technologists and designers, and templates, tools, and interaction libraries make their designs – and your vision – come to life.
Thought Leader: Clare Dygert- Manager, Instructional Design
Director of Instructional Design
Clare Dygert is a smart, experienced, and empathetic professional, and as SweetRush’s Director of Instructional Design, every bit of her magic is fully engaged. As a leader and mentor, Clare infuses her team with positive energy and a can-do attitude. Working with Clare always proves to be an enriching experience. Think of a topic area, and chances are Clare has experience forging that subject matter into teachable components. Her natural curiosity and penchant for research in cognitive science always inform her design approach. As the ID team lead, Clare guides our highly accomplished instructional designers as they develop cutting-edge ILT and eLearning for the world’s most successful organizations. Like all of us at SweetRush, Clare is passionate about fairness, diversity, and inclusion. She loves being part of a culture that believes business can and should make a difference—a belief that validates the hard work and energy she applies to her craft every day.
ALL ABOUT AVATARS
An avatar is a character that serves as part of a story in your training module, game, or simulation.
The avatar may be designed as an expert who provides guidance and feedback to the learner, or it may be a peer or colleague who can motivate learners and provide tips and assistance. In some cases, learners may select an avatar, customize its appearance, and control its actions during the learning experience.
Some of us can remember back to the much-maligned Microsoft® paper clip and question the use of avatars.
However, research and our experience show that, done well, avatars can be an effective learning tool. With some companies shifting away from classroom training, avatars offer a human touch within e-learning and a way to deliver consistent instructional messages. They can also increase engagement and interest in continuing instruction. When learners control the avatars, they can influence behavior—particularly when they resemble the learner in some way. Behaviors practiced in the virtual world are more likely to be practiced in a real environment.
well and what doesn’t?
First, the presence of a visual (animated, ideally) is essential; just hearing a voice does not appear to provide all of the benefits of an avatar. Second, don’t overuse the avatar. Use it when you need to introduce, emphasize, or summarize key points. Third, keep your audience in mind. A professional audience will respond more favorably to more realistic and sophisticated avatars, and a younger audience may favor a more cartoon-based avatar.