LR Alert: Corporate Training Gamification 101 – Back to the Essentials!

In my previous posts about corporate training gamification, I suggested articles that discuss practical examples and techniques for your next game-based solution. This post covers essentials that you can’t afford to miss.

Gamification is a valuable and effective learning technique that, as many authors conclude, is about much more than badges, points, or leaderboards. “Gamification should be thought of as the concept of using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems,” Karl Kapp writes in his white paper What Every Chief Learning Officer Needs to Know About Games and Gamification for Learning.

This blog post offers a compendium of SweetRush expertise on why gamification may be the perfect technique for your next learning solution. After all, in the end we are all humans, and we like our learning with a dose of fun!

Characteristics of a good learning game

Considering characteristics of some popular games, John-Carlos Lozano, SweetRush’s Chief Creative Officer, describes what elements are important to keep in mind in order to produce  motivating, engaging, and appealing corporate training gamification.

Read: What Makes a Good Learning Game?

Playing: the key in gaming

The power of play is essential in gaming. This blog post covers one of the most important building blocks of gaming, and it shares links to some interesting videos that focus on just how successful a game can be in achieving learning objectives.

Read: Video Games Are Good for Your Mind. Designer’s Survival Guide: Gamification

Successful gamification

Corporate training gamification is about so much more than earning badges and points. When designing a program using this learning format, success depends on accurately identifying and integrating both organizational and employee goals.

Read: Gamification in Business: How Learning and Development Can Take It Beyond the Hype

Simulations for generations to come

Millennial and many Gen X—workers depend upon previous generations to cultivate professional experience and wisdom , and thereby improve their business skills and apply best practices to their respective fields. Using simulations as a learning strategy helps accelerate the learning curve for these younger generations and provides them the knowledge needed to realize their potential sooner.

Read: Accelerating Expertise with Simulations

If you want to learn more about corporate training gamification, check out our page on Games & Simulations.

3 Great Blog Posts with Gamification Examples and Techniques

First, we found the inspiration . . . now let me show you some gamification examples with techniques you can use to make a winning game-based learning solution.

In my previous blog, I shared several blog posts to inspire you to create a game-based learning solution. To kick off this blog series, I presented you with a scenario: You have to create a new learning program for your employees, and you want an engaging, interesting, and effective solution that no one will want to put down. Why not create a game?

Let’s continue to imagine that scenario, but now you have the idea, the inspiration, the sparkle of what will be the best approach for your learners’ needs. Now what? Well, let’s get some examples of gamification leveraging successful techniques.

What techniques should you use in your game-based solution to be a game that makes my learners want to play and play and play and learn and learn and learn?

To help answer this question, I chose these three blog posts written by SweetRush experts, posts that include details, descriptions, and the best uses of techniques for gamification in learning. Game on!

Show your learners how they are progressing

One of the secrets to keeping engagement and motivation high is to show learners how they are advancing through the game. Read about the framework of a gamification example that shows progress, and get ideas and the winning formula for effective gamification design.

Read: Make Progress Obvious in Gamification for Learning

Gamification examples show correct use of badges

So many learning solutions are called “gamification,” and all they do is give learners a badge for completing a course or task. Not the most effective way to use gamification! There are several details that you need to consider to correctly and effectively use badges to reinforce the learning strategy and the goals. Find out how through these gamification examples.
Read: Creating Relevant Badges in Gamification

Employ gamification at the program level

Use the same considerations and gamification techniques at the curriculum level to make your onboarding, certification, or professional development programs more engaging and less confusing.
Read: Gamification at the Curriculum Level

If you want to continue learning about game-based learning solutions, check out our Games & Simulations page.

To learn more about gamification trends and use cases, or see a comparison guide and ratings for gamification software, check out this gamification guide.

And … don’t miss the last blog post of this series coming soon: Gamification for Corporate Training 101.

5 Blogs to Inspire Your Next Game-Based Learning Solution

Who says games are just for kids? Get inspired by these five blog posts and make your next game-based learning solution engaging, creative, and fun!

Imagine the scenario: You have to create a new learning solution for your employees and you want not only an engaging but an interesting and effective one so that no one will want to stop learning. Why not create a game?

We take games very seriously. So seriously, that some of our solutions have been recognized by the industry.

I bet you want to know what inspires our experts!

These five blogs will give you that inspirational spark or idea to make your next game-based learning solution engaging and effective. Bookmark your favorite—or should I say, game on? 😉

Let’s Learn from Monopoly

Monopoly, of course, is a very popular board game, and nearly all of us have at least one edition in our homes. In this blog post, learn what characteristics make McDonald’s version of Monopoly so effective and how you can use these features to take your game-based learning solution to the next level.
Read: 4 Lessons McDonald’s MONOPOLY Teaches about Learning Games

Step by Step: Create a Game with Articulate

Kids love challenges, and so do adults. This blog post features a fun eLearning solution using one of the top authoring tools in our industry: Articulate Storyline. As you will see, this game-based learning solution has great potential for both adults and kids.
Read: Digital Easter Egg Hunt in the E-Learning Household

Popular Games Are Always an Inspiration

The best way to learn how to make a learning game is by playing them and being aware of what elements popular games have that engage you. Find out what characteristics you can use in your next learning solution by leveraging those from popular games and game-based learning.
Read: Learning by Playing Games in Real Life

Design Strategies from Candy Crush

Candy Crush looks like a simple game, but it keeps players engaged. There are people who have been playing for years—through the 500-plus levels in the map—and will probably continue playing every day! If you are interested in creating a game-based learning solution, why not look at this game from a design perspective and gather some ideas?
Read: 4 Effective Gamification Strategies for Corporate Training

Inspiration from a SweetRush Internal Game

We’re not just a company that creates gamification solutions for our clients, we actually “walk the talk.” Within our asset management system, Cocoa, we created a gamification experience for employee engagement. For a completely virtual company like ours, this is a unique, educational, competitive, and engaging solution.
Read: How a Gamification Developer Games Its Employees

Want to learn more about game-based learning solutions? Check out our Games & Simulations page.

And keep an eye on our blogs: this one is the first in a new gamification series! Next I will show you the best five blog posts about gamification examples and techniques. 🙂

4 Lessons McDonald’s MONOPOLY Teaches about Learning Games

Anybody out there a closet McDonald’s® MONOPOLY™ player?

I’ve been out of the Midwest for several years now, but nothing beats a fresh brewed iced tea and a good one is hard to find on the West coast. While I’m not a big McDonald’s fan for a variety of reasons, come MONOPOLY season, there is no other place I’d rather buy my large unsweetened iced tea.

Like them or not, it’s interesting to take a look at what makes McDonald’s MONOPOLY so effective, and as learning game designers, what can we learn from this popular game?

#1 – Keep the game simple.

We are all busy and have demands on our time. Your average learner does not have time to learn the rules of a complicated learning game and then apply them. One thing that McDonald’s does brilliantly is keeping the game very simple for consumers to understand. Want to play? Buy some fries. It’s as simple as that.

#2 – There are rewards aplenty.

One out of four players in McDonald’s Monopoly is a winner of some kind. Everyone else receives a MONOPOLY playing piece to use on their game board. This means every time you make one move in the game, you have something to show for it, whether it’s Baltic Avenue or a chicken sandwich.

#3 – Have a clear start and end.

The fact that McDonald’s only runs its game a few weeks out of the year creates a sense of urgency among players. Better hop on over to my local Mickey D’s™ ASAP and buy that large iced tea, so I can win a game piece (which I will most likely not keep) because this is a limited time offer! By having a clear start and end point to your game, learners have a sense of urgency to quickly become involved in the learning game.

#4 – Keep it fresh.

Just like their French fries, McDonald’s knows things are better served up fresh. This is why each year, while the general theme of the McDonald’s game is consistent, how players win prizes changes. Each year game pieces have new values, and new prizes are added. Investing in building learning games can be easy (think homemade trivia for instructor-led training) or complex (3-D character-based simulation games). In particular, where there is a large financial investment made, it’s important to develop a learning game you can refresh year after year, perhaps by re-skinning or re-populating with new data, which provides a fresh experience for learners. Work with your vendor partner early on when developing the learning game to ensure it has a shelf-life that lasts as long as you need it to. (Extended shelf life = enhanced ROI.)

It’s a good thing it takes me 30 minutes to get to the nearest McDonald’s because I am seriously craving some fries and an iced tea right now!

What Makes a Good Learning Game?

Routinely in my role as Creative Director at SweetRush, I’m asked, “What makes a good game?” While I could give examples, quote research, and talk until I’m blue in the face, I first ask the question, “Do you play games?” If I’m lucky, I move to, “What are the characteristics of games you like?”

What makes a good learning game isn’t all that different from what makes any game enjoyable. Whether you’re a fan of Tomb Raider™, Parcheesi™, or looking to rack up mileage points, good games share several characteristics. Take a moment to identify your favorite game. Got it? Great, read on.

Good games have the element of chance.

Winning the lottery requires luck, other games require skills, but all good games have an element of chance. Sometimes chance is an unknown surprise (as in THE GAME OF LIFE™) and sometimes it comes from actions taken by other players (as in MONOPOLY™). Games are great at mimicking real life, where we also do not have complete control over all the variables.

Good games are competitive.

Competition can be with oneself, other individuals, or teams. In a successful learning environment, competition must be instructive and productive. Recently, we launched a game for a very large audience of learners spread across the U.S. and Canada. In our solution, learners engage with their peers across the country in a points-based quiz game that tests their knowledge. New sessions welcome learners with a smart leaderboard that displays their points, alongside other local competitors, which enhances the competitive spirit.

Another great example of competition is in a game we recently launched, where in contrast to the prior example, learners compete against themselves. As learners complete tasks and quests, their points tally increases, dangling the carrot of greater awards that can be collected if they take on optional challenges.

Good games have rewards.

“Johnny… clean your room and as a reward you can watch an hour of TV.” Sound familiar? Whether you call it bribery or rewards, our brains are wired to seek them. Rewards give us a sense of accomplishment, keep us engaged and motivated, and just feel good. Building a reward system into your learning strategy can create a sense of accomplishment for your learners, thus increasing retention.

Disclaimer: Slapping on a leaderboard (even with blinking lights) or other gaming elements may bring a dose of gamification. But, buyers beware: not every solution requires or is even appropriate for a gaming solution. Ah, but this is a subject for another blog. Stay tuned.

Learners today want to learn by playing. They want chance, competition, and rewards. Don’t you? Would you rather be learning about tennis, or playing tennis? Time to get your learners’ game on!

Photo Credit: CarbonNYC via Compfight cc

Designers of Game-Based Learning: Do They Exist or Are They Bigfoot?

Is the supply of learning professionals who understand game design ready to meet the demand for game-based learning? Do we search for fictional Bigfoot — or get creative with our roles, teams, and processes?

It’s a law of nature: things change. Advances in technology and our understanding of psychology foster new ways of communicating. Ten or fifteen years ago, e-learning transformed instructional design. We’re seeing it again with the gamification of performance improvement. We are past the tire-kicking stage. As a creative director, I’ve gone from pitching ideas and hearing “people won’t get it” or “no budget,” to having my clients leap on creative ideas for game-based learning.

A Perfect Storm: Building Demand

Don’t get me wrong: corporations and companies such as mine have been developing higher-interactivity and scenario-based e-learning for years. The difference is that these types of projects would typically be a flagship effort — a shining star amidst a lot of basic interactivity courses. Now e-learning is expected to be enriched with innovative ideas and techniques from game design — from motivational elements, such as timers or badges, to connecting with learners through more-interactive storytelling. This is quickly evolving to be the new norm, and not an isolated custom event.

I’ll be happy to share my thoughts on the efficacy of game-based learning, but I’ll save that for another time. We’re in a perfect storm that’s building demand for integrating play and learning. Millennials are entering the workforce, and we need to train them the way they grew up learning — through play. The broader industry of gamification is booming, revolutionizing everything from brand loyalty to corporate wellness. And we have our own pioneers — Karl Kapp, Julie Dirksen, and more — sharing the why and how to introduce game dynamics into learning.

Game-Based Learning: Changing the Rules

Why is producing game-based learning different from standard e-learning? It used to be that the instructional designer (ID) led the design process. The ID conducted analysis, defined the learning objectives, and envisioned the interactivity (often choosing from pre-determined templates). The creative director defined the visual approach, and collaborated and brainstormed on the more-interactive elements, but the ID was steering the bus.

Enter game design. Ask yourself who has the expertise to conceptualize the game concept — a puzzle, a race, or an office simulation — and define the rules. The ID? The creative director? Your kid brother? It’s not as easy as saying, “Hey, let’s throw in a timer and some badges.” Someone has to understand and embrace the business/learning objectives, how adults learn via a gaming experience, and how learning is enhanced through the gaming elements. Someone has to define the actions, the game elements, and their behavior. Someone has to communicate the concepts to the developers, and help the project manager understand if it can be delivered on time and on budget. Someone has to present the ideas to clients and get them fired up.

Now do you get me about the Bigfoot thing?

At this moment, the shift is a tall order. It’s required a new level of up-front collaboration, and more participation by my interactive design team. The ID needs to embrace game design, and the design team needs to embrace ID principles. Are we seeing a new way of collaborating — or even a new role altogether — emerge? I’d love to hear how your teams are grappling with this issue.

Hope for the Future, Solutions for the Present

Over time, the talent pool will catch up with the demand. IDs will study up (they are good at that) and pursue continuing education in game-based learning. Game industry professionals will cross over, just as many of us started in web design and made the leap. Project managers will gain experience with the changes to process and budgets. And remember all those Millennials entering the workforce, who have deep experience as gamers. Similar to the transition to e-learning, people will learn on the job, attend schools with gamification programs, and add skills that will make them more highly valued and relevant than their peers who did not advance to the next level.

In the meantime, if you lead a team, what steps can you take?

  • Think before you leap. Simply throwing in leaderboards and badges does not successful gamification make. Who is your audience? What are your objectives? Will gamification meet them or is there a better way?
  • Don’t be held back by old rules. Designing a creative user experiences requires breaking out of your current framework. Get your A-team together and assess strengths within your existing team. Do you have IDs or developers who get it? If not, start looking for them or accept that you’ll need an outside vendor.
  • Add time in the process for collaboration. The detailed design stage is ideal for collaborative brainstorming between your creative director, instructional designer, and lead developer.
  • Support those interested in game-based learning by approving continuing education, books, and conference attendance. Empower a champion and allow her to become immersed in the field and bring ideas back to your team.
  • Be realistic. Embrace the future. It’s okay, shift happens.
  • And, for goodness’ sake, play some games!

And let’s keep looking for Bigfoot. If you catch him, you might even see your name in lights!

This blog originally appeared on Trainingindustry.com. Photo Credit: Lizette Greco via Compfight cc

Video Games Are Good for Your Mind. Designer’s Survival Guide: Gamification

Gamification (or just plain “gaming”) is a huge buzzword in the learning community. According to the experts in human behavior and brain development, gaming is not only good for you, but essential to the development of parts of our brains that control our cognitive skills. As with any topic of this nature, we will continue to evolve our approach as experts expand our knowledge of its true potential. But to get us started, in this first post of a series on gamification, let’s discuss the building blocks of gaming, which begin with something we are all familiar with: play.

Play is an essential part of gaming; in fact, a game is just play with rules. Play is the animal kingdom’s classroom. The urge to play is so strong that it can actually overrule the urge to eat! Check out this short video that I found after discovering a fascinating TED talk by Stuart Brown, called “Why Play Is Vital No Matter Your Age,” focused on the power of play. It can be argued that our traditional way of learning, where we sit and read in a classroom, is not most efficient way for us to learn. As Clark Aldrich asked in his book Learning Online with Games, Simulations, and Virtual Worlds, “Have you ever seen a mother lion with her cubs sitting at a blackboard being taught to hunt? No, they learn by playing.”

What does learning start with? It starts with a question. However, as Beau Lotto discusses in his TED talk, questions create uncertainty. Lotto argues that uncertainty is naturally a negative, “If you are uncertain that is a predator, then you’re most likely dead.” One could argue that to teach or train someone successfully, we would need to overcome that uncertainty. What better way than to use games? Uncertainty is at the core of every game and games are able to transform uncertainty into something fun and enjoyable.

If you are a visual designer, you may ask yourself, “Why is he talking about psychology and how we perceive our world around us?” I truly believe that gamification is not as simple as plopping on a leaderboard or a badge. To use gaming successfully to promote learning, we must understand why and how they work.

Stay tuned for more on this topic. I look forward to sharing all the research and forward-thinking that I encounter on a daily basis!