9 Must-Read Articles About Mobile Learning

As a learning and development professional, when you think about mobile learning, you need to consider the best way to use smartphones or tablets to create a successful performance improvement and learning solution.

Lucky for you, our SweetRush experts have written about strategy, trends, and best practices in mobile content development, design, and technology! Take a look and discover new resources, tips, and tricks.

How do you choose the right authoring tool for your mobile learning solutions?

With so many options for mobile learning authoring tools, the choice may seem complicated. In this article, we help you understand the important considerations to choose the right tool for mobile learning.
Read: Mobile Learning Solutions: Choosing the Right Tool for the Job

What are some of the most common questions about mobile learning strategy?

At our webinar, our thoughtful audience had great questions—and here you can see the answers!
Read: Mobile Learning Consulting Webinar: Answers to Your Questions!

How can you publish offline with Articulate Storyline on a iPad?

There are options to produce and publish content on the tablet offline, and our Director of Engineering, Misha Milshtein, explains step by step how to do it in a simple way.
Read: Offline Publishing and Viewing Options with Articulate Storyline

What is a practical and custom development tool for mobile learning?

This article describes why Articulate is a good option for mLearning if you are looking for a rapid custom development tool.
Read:Articulate: Tools for eLearning and mLearning Done Right

How do you know if mobile learning is the right learning solution for your organization?

To get results your company needs from training, it’s important for you to identify the correct platform for delivery. Check out these questions and tips to identify if this technology is a good fit.
Read: mLearning: Is It Right for Your Organization?

How do you avoid risks when developing mobile learning?

Mobile learning is not without its challenges—this article highlights some of the potential pitfalls so you don’t get burned.
Read: Hot Plate! Hot Plate! Three Ways to Avoid Getting Burned with Mobile Learning

How should instructional designers approach mobile learning solutions?

If you are an instructional designer, this article is perfect for you! Learn the two hats that you need to wear when consulting.
Read: Consulting for Mobile Learning: A Tale of (at Least) Two Hats

What does it mean to be a “learner advocate” when designing mobile learning solutions?

Learner advocates consider context, learner motivation, and customizing the experience when designing mobile learning.

Read: Mobile Learning Solutions: 3 Tips for Being a Learner Advocate

Want even more tips?

We’ve put together a great collection of articles to help instructional designers with tips to develop mobile learning solutions.

Read: 31+ Mobile Learning Tips for Instructional Designers

Mobile Learning Solutions: How to Choose the Right Tool

As demand has increased for mobile learning solutions, so have the options for authoring tools! I recently wrote a piece for eLearningIndustry.com to help bring some clarity to this decision.

Here are a couple of highlights:

    • These days we can put tools into two categories: tools that create learning solutions that are designed for the phone and ones that create solutions that work on the phone. It’s an important distinction that definitely affects the learner experience.

 

    • What do you need to think about when choosing your mobile learning authoring tool? Important considerations include the learning environment, your training objectives and content, what functionality you might need, and accessibility needs, among others.

 

The chart below summarizes the key points. For more detail, be sure to check out the full article, “Mobile Learning Solutions: Choosing the Right Tool for the Job.

right tool considerations for mobile learning

I want to thank my colleague Misha Milshtein, SweetRush’s Director of Engineering and Development, who contributed valuable insights to the article!

And be sure to check out my colleagues’ articles on mobile learning solutions!

 

Can we help you design and develop a mobile learning solution for your organization? We’re here to help! Get in touch with Lauren and our Solution Architect team at [email protected]. It would make our day to hear from you.

Mobile Learning Consulting Webinar: Answers to Your Questions!

We recently held a webinar about mobile learning consulting, and we received some great questions from the participants regarding our mobile learning experience.

To answer your questions, we reached out to the experts! Director of Engineering and Technology Misha Milshtein, QA Manager Susan Gravel, Solution Architect Erin Krebs, and our speakers, Manager of Instructional Design Clare Dygert and Senior Instructional Designer Shauna Vaughan, provided valuable insights and tips.

If you’d like to stay informed about our upcoming webinars, we invite you to follow us on LinkedIn!

What development tool(s) do you use for parallel development between the laptop, tablet, and phone?

Misha Milshtein: We use a mix of the industry-standard tools (including Articulate® Storyline and Adobe® Captivate®) and proprietary coding frameworks depending on the project need and the client need. The current spread is about 70/30 in favor of standard tools. The selection of the tool depends on many variables, and some of the important ones are the features and functionality desired, the quality of the tool’s output to the desired formats, and whether the client desires to maintain (i.e., update) the solution in house moving forward.

Deploying on phones is often not the main priority and more of a “just in case.” So again, we would take that into consideration when choosing the tool.

When there is a true need for compatibility with phones, we’ve used such frameworks as PhoneGap™ for a phone-based app and Adapt framework for e-learning needs.

Authoring tool vs. HTML5 for creation: what’s more typical?

Misha Milshtein: In our experience, authoring tools are in much heavier demand. SweetRush also heavily relies on our own authoring frameworks, which provide us flexibility as well as development efficiencies.

Custom and framework-based HTML5 solutions come into play when there is a specific need that cannot be addressed by standard tools. Often, this is related to a specific feature or a set of features, or a complexity that cannot be achieved with WYSIWYG tools. The two examples that quickly come to mind are:

  • Heavily gamified training with animation elements, scoring, and a sophisticated scenario randomization engine
  • Large programs with emphasis on 508 compliance features, such as screen reader readiness and a closed captions mechanism

To what extent do you test your mobile learning on different devices? Can you talk about your testing once a course is built?

Misha Milshtein: We employ both internal and external testing. This means that in most cases, the mobile product is being tested by team members on multiple devices, then sent to an outside contractor for proper independent testing.

Susan Gravel: Specifications are defined up front as to what the client’s preference is. If no preference is indicated, then testing would occur on the latest devices. A stringent set of test cases are run on each device and if issues occur, the issue is documented, along with a screenshot, which makes it easy for our dev team to identify and fix.

When it comes to troubleshooting an issue with an individual’s device, how far do you go with this—especially if individuals might not work for your company?

Misha Milshtein: In the best case scenario, someone on the team can reproduce the issue. Once it is reproduced, in most cases it can be fixed. If we cannot reproduce the issue, we will try to get in contact with the person(s) who reported the defect. If we can at least see the problem on someone’s screen, it is easier for us to establish patterns and catch the culprit. Unfortunately, we might find out that we are dealing with a “known issue” in the authoring tool, and the issue cannot be fixed until the next update of the tool. In such cases, we might need to look for workarounds or alternative techniques.

What are some ways to incorporate mobile learning into the work environment (e.g., utilizing the mobile medium and portability to create a dynamic learning environment)?

Shauna Vaughan: Just-in-time performance support is a perfect way to incorporate learning into the work environment. For example, let’s say a factory worker needs to troubleshoot a piece of equipment. Using a phone or tablet, he or she could quickly access information to do so. (Using augmented reality, the worker could use his or her device to “hover” over the equipment and see the same information visually.) My husband, a paramedic, keeps reference guides (apps) on his phone and uses them at the point of need. Keep in mind that incorporating mobile learning into the workplace as a new mode of learning will require some change management and communication planning.

Clare Dygert: Do you have location-sensitive performance support? For example, special processes to check out equipment or to remind users of safety information. You could post QR codes in the places that the learner uses to retrieve the information. (Ed. note: Or use beacon technology to do the same.)

How long does it take to create a mobile solution?

Erin Krebs: The timeline for creating a mobile solution varies greatly by the type of learning you are developing. Here are a few sample timelines from recent projects:

  • Tablet-based learning using Articulate Storyline – start to finish is similar to typical e-learning timelines. Anywhere from 8–16 weeks based on level of complexity, engagement, multimedia elements, etc. The important note here is that when using a tool like Storyline, there is no additional time for developing a course for mobile vs. PC. Depending on which devices you are targeting, you might want to add a week to the timeline for additional QA testing and revisions.
  • Tablet-based apps or phone apps – app development is typically a bit longer than e-learning. We often run app development in tandem with the learning components that will be delivered via the app. For app development, assume anywhere from 16–20 weeks.
  • Phone only – there are many options for delivering mobile-phone learning, including authoring tools. We often use Adapt as a tool for building learning for phones, and timelines are similar to e-learning, 8–12 weeks. Because phones have smaller screens and less complex interactivity features, graphics can be simpler, reducing seat time. On the other hand, if you’re developing a game for mobile phones or complex 3D animations, time would be longer than a typical e-learning.

It’s like building a house: depending on the type of house you’re building, it will take less or more time. However, these examples should give you a good starting point.

Why is a second version of each course required for phone learning?

Misha Milshtein: Phones, tablets, and desktop PCs are all different devices for a reason. They serve different purposes and are not fully interchangeable. It is only natural to expect that the content created for and distributed on those devices might need to be tailored for each type.

Shauna Vaughan: The user experience for each device varies. For example, people expect to sit at a computer or laptop so they are accustomed to (but don’t necessarily enjoy!) longer courses on that device. Tablets are often used in lieu of laptops as a more portable option, so the experience on tablets is similar to PCs (so is the screen real estate). Phones are very different; people use them in a quicker and more purposeful way, and the screen real estate is much smaller. Therefore, the content design needs to be adjusted (e.g., smaller chunks) as well as the visual design.

Erin makes an analogy that I like. People have been doing their taxes using computer software for years. And now there are apps for doing your taxes on your phone. Imagine if they took that computer software and just put it on a phone, with no consideration for the screen size and how you use the phone. You would be constantly expanding and shrinking the size, trying to put your finger in little boxes to enter the numbers. Sounds pretty unpleasant and clunky, right? This is why we need to consider and optimize for delivery on mobile devices.

Clare Dygert: Another thing to consider is that the phones might have additional capability that desktops don’t include, such as GPS enablement, that could be used in the learning solution.

Is there any significant difference for instance with an iPad® and iPad mini™?

Misha Milshtein: There is not a significant difference.

What types of content are companies using m-learning for (i.e. systems, soft skills, etc.)?

Erin Krebs: We represent clients from a variety of industries (hospitality, retail, healthcare, banking and finance, automotive… the list goes on) and all of them are considering or already using m-learning for their training needs. They use it for anything from soft-skills training around communications and community organizing to tips for selling tires. What’s most important to consider is the desired learning outcomes and business objectives, and then looking at which delivery channels will be most effective in meeting those outcomes and objectives.

Shauna Vaughan: The type of content is less relevant than the context of the content and how it is expected that it will be applied.

Clare Dygert: I agree with Shauna: it’s all about the context when it comes to mobile.

I’m interested in your thoughts on how to convey complex learning processes on smartphones—for example, how to deal with teaching higher levels of a foreign language? It seems to me that the material is too complex for the screen size.

Shauna Vaughan: Remember that you are not bound to the technology for teaching. Consulting with the client might determine that the content is too complex or robust (or whatever) for a phone or other device. Heck, technology may not be the answer at all! And, with phones (and tablets), you aren’t bound to just presenting and teaching on the screen in the same way you are with a laptop or desktop. Use the camera for Facetime® or Skype™, use GPS, etc. There are LOTS of features and functions to incorporate into your content and learning solution.

Clare Dygert: Consider breaking it into its subprocesses using a visual infographic. Also, use the context—where the learner is located. I’m not a kid, but I use my iPhone® for EVERYthing these days—including going to non-mobile, enhanced websites. I’ve learned how to enlarge parts of the page, etc. It’s not optimal, but it’s what people actually do.

Thank you again for attending and we look forward to seeing you at our next event! Remember to follow us on Linkedin to hear about upcoming events.

 

Designing E-learning and M-learning for PC and Tablets

At a party recently, I noticed that the kids were missing. My mom instincts kicked in, and, slightly concerned, I asked one of the fathers where his son was. His answer only required one word: “iPad.” Sure enough, the kids were huddled around a game, having a great time, clicking and swiping to their hearts’ content.

As we all know, tablets are not just toys for kids, though they do offer a host of game-based learning apps for the young ones. We adults can become pretty addicted to using the sleek, intuitive, touch-screen interface for work and for play.

In corporate training, tablets offer the promise of mobility, like smartphones but without the eye-straining small screen. Learners can take training courses on the retail floor, at the airport, and even at home, without dragging out a PC.

More and more of our clients want to offer their learners the flexibility to take their e-learning courses on either PCs or tablets. The convenience to take the course whenever time permits — at the office desk or on the go — increases the likelihood of compliance and completion.

Just as the ways you interact with a PC or a tablet are very different, so too are the methods for developing training for these different platforms. Currently there is no single technology that equally embraces the entirety of the PC and mobile worlds. This means that the desired delivery platforms for a project must be considered separately before choosing the right authoring technology: different platforms may necessitate using different authoring software.

How do vendor-partners such as SweetRush manage to design training for both PCs and tablets?

First, your vendor-partner should conduct a mobile analysis. This involves getting to know the types of mobile devices that your learners are currently using — or the lack thereof — and the technology standards and guidelines that we need to meet.

Mobile analysis will point us to the best approach for development of courses for mobile deployment. This is a critical step in the process, because your vendor-partner needs to understand the types of mobile devices the learners are using and how they are using them.

For more detailed information on mobile analysis, check out my colleague Catherine’s blog, “M-learning: Is It Right for Your Organization?

Second, the most successful vendor-partners will harness a combination of standard authoring software with proven success records (such as Storyline or Lectora®) and internal proprietary technology. Existing tools and engineering frameworks can limit having to re-create the wheel, passing cost-savings on to you, and reducing development timelines.

With the ever-changing landscape of platforms and operating systems, finding a vendor-partner with a strong R&D team is essential to be able to respond quickly to new developments.

Currently, the statistics for tablet use are lower than you may think: about six percent of the global population owns a tablet, accounting for just less than five percent of global Internet usage. Compare that to desktop computers, which dominate Internet usage with 76.2{d89e4f83f6b6a066fc09cee339cefb53fa8e17050e8090b978ce7abfcf69967c} globally (19.1{d89e4f83f6b6a066fc09cee339cefb53fa8e17050e8090b978ce7abfcf69967c} for mobile).

Yet, as a solution architect working with Fortune 500 companies, the trend I am seeing is toward more courses becoming available on tablets. At some point in the near future, I expect the answer to the question, “Where are you taking your training?” will be just one word: anywhere.

References:
http://www.businessinsider.com/smartphone-and-tablet-penetration-2013-10
http://gs.statcounter.com/press/new-statcounter-data-finds-that-tablet-internet-usage-is-less-than-5-percent-globally

Photo Credit: ebayink via Compfight cc

 

31+ Mobile Learning Tips for Instructional Designers

There’s a shift happening in the world of instructional design, and the new kid in town is mobile learning. Well, he’s hardly the new kid anymore—he’s set up shop and customers are pretty excited about what he’s got to offer. Learning anywhere, anytime? Sign us up!

As the instructional designer next door, you are in a great position to work with this new guy, but are you ready? Do you have some trepidation about change or learning a new platform?

We’re well beyond early adoption and initial buzz, and we’re beginning to see mobile as a fundamental part of blended learning solutions. So, the good news is, best practices and key strategies are coming from successful implementers, and there’s a lot to discover, absorb, and digest for instructional designers who may be new to this platform.

I’m constantly looking at articles, blog posts, and commentary on learning solutions, and here are four articles I think are worthy of your time. These 31 tips will help you shift your thinking toward the new set of rules that apply to m-learning.

Top 5 Design Considerations for Creating Mobile Learning addresses guidelines as you are getting started. These include leveraging a blended approach with other learning media and understanding the specifics of the mobile device used. One of the key principles is the same notion the SweetRush team continuously educates our clients on when they request mobile. Tim Buff writes:

One of the major “mistakes” in designing mLearning is that too much content is inappropriately used for smartphones and tablets, resulting in a poor user experience. Instead of attempting to create whole eLearning courses for a small screen size, a different type of approach should be considered. …For example, “just-in-time” elements of mLearning such as … job aids and top tips can all be used alongside traditional eLearning or instructor-led training in a blended approach.

Ten Tips for Designing Mobile Learning Content drills into some specifics of design. The author suggests keeping chunks of information down to two minutes or less by using animation and a conversational style.

Ten Tips for Designing mLearning and Support Apps Ten Tips for Designing mLearning and Support Apps also stresses the importance of providing content in bite-size chunks. The designer must move away from the clicking-and-dragging mindset and consider how a touch-based environment can be used for optimal benefits. Building a prototype first helps the team see the design in action, ensuring the design works for the device and audience.

6 Reasons Why Video Is a Fantastic Medium for Training provides more food for thought. Though a resource mentioned above that animation can be better received than video, I don’t necessarily want to exclude the use of video in the mobile experience since it works well on small screens. Video can also be fun and engaging when it tells a story … and may not be as costly as you might think.

Bonus Tip: Mobile Learning Analysis

When working with clients on any solution, you want to ask the critical questions and understand if the solution they want is the solution that’s right for them—that will be most effective and provide the greatest ROI. My article, M-learning: Is it Right for Your Organization?, walks you through the analysis steps we use with clients.

I’d love to hear your comments—how are you approaching mobile learning projects, and what are some of your lessons learned so far?

Photo Credit: Johan Larsson via Compfight cc

Mobile Learning: Is it Right for Your Organization?

This post was written with the support of our Director of Engineering, Misha Milshtein. Misha helps support our clients with innovative ideas that bring their visions to life!

Here we are, right in the middle of mobile learning (or m-learning) revolution, taking our learning on the go. But even if learning can be done on mobile devices, should it? On those smartphones, with their tiny screens? Mobile learning can be a great strategy for many organizations for specific types of content, but any successful strategy is one that is thought through and well-executed. A good consultant will take a deep dive with you to address if m-learning is right for your organization. Here’s a glimpse into some of the consulting the SweetRush team does with our clients when we identify the perfect learning solution for their needs.

The Opening Question

First things first: When our client says “mobile,” we immediately ask a follow-up question: What exactly do you mean by “mobile”?

  • Will the majority of the learners take the course on a computer, but you want the flexibility for use on an iPad tablet?
  • Or do you truly want a learning experience designed to take place on a mobile phone?

Why do we need to ask these questions? While many innovations have resulted from the rise of m-learning, a few misconceptions have come to light, too. One is the notion that with a single process or a single authoring tool, courses can “work perfectly everywhere.” Or, more fervently, “mobile distribution will automatically and unilaterally answer all the prayers and satisfy all the audiences!” Unfortunately, this is not the case: when you see a course, an app, or a website that “works everywhere,” you are seeing the result of many hours of hard work by development and testing teams. These teams ensure that the end product is formatted correctly and is functional on a multitude of devices, platforms, and screen sizes.

When you develop…

  • A website, you have to create code that considers these platform, browser, and screen-size variations. This can significantly complicate maintenance because, when changes are made, these variations need to be considered and retested.
  • An app, you may to recreate several versions of the same content to satisfy the requirements of each platform.
  • A product that depends on displaying an abundance of tiny details on-screen, you have to apply a different strategy and redesign specifically for smartphones, where tiny details may simply become unreadable.

By demystifying this common misconception, we can now make sure that we’re on the same page with our clients, and look at these two paths in the light of their objectives, content, budget, and timeline.

Let’s Talk Tablets

Once we all recognize that making the end-product work on every platform can be a labor-intensive undertaking, clients often prioritize accessibility on desktops and tablets as a winning strategy for their learning program. And, in our experience, iPads tend to be the preferred device.

Our next step is to explain — and demonstrate — the differences in the functionality and user experience between the desktop and the tablet, and how we strive to bring both experiences as close together as we can. We do this not by simplification, but by constantly pushing the technological envelope, and making sure that both experiences are rich, interactive, engaging and — most importantly — educational. Some of the specific techniques we use are with larger buttons, no functional dependency on rollovers, less content on a page, and mobile-appropriate practice activities.

Hello? We Need This Training on the Smartphone

Naturally there are cases when delivering training via smartphone is the optimal solution, such as for learners on the go, who need on-demand access to quick hits of information to effectively do their jobs. As good consultants, we let clients know that the mobile phone is not an exact replacement for desktop e-learning. We have found m-learning to be a fantastic support mechanism for on-the-job support resources such as a knowledge base, job aids, or an FAQ.

So, how do we make effective m-learning when the platform is so different than a desktop? We take a completely different approach!

  • We “chunk” content differently (into much smaller chunks).
  • Our designs leverage more non-interactive elements, such as animations with audio, videos, etc.
  • Drag-and-drops that we know and love on the desktop just don’t translate well on a phone, so we replace them with more phone-appropriate interactive elements.
  • We recognize the use and significance of rich media elements, specifically video, and use them in m-learning solutions to the fullest extent.

Learn more about our approach to m-learning right here on our website. We would be honored to discuss your unique situation and mobile options to support your business initiatives, and analyze the perfect learning solution for you: Give us a call!

Photo Credit: I_am_Allan via Compfight cc

Hot Plate! 3 Ways to Avoid Getting Burned with Mobile Learning

I love fajitas. Vegetarian fajitas, beef fajitas, shrimp fajitas… all fajitas. I love them at home, on the road — and even better at our local, completely un-authentic Mexican restaurant. When fajitas are served, the waiter always reminds you not to touch the plate. This is smart, because those suckers are HOT!

Hungry yet? Good, let’s move on with the analogy.

Serving up fajitas is a lot like serving up mobile learning. When working with clients new to mobile learning, I often find an intense focus on what’s playing on the mobile device, and not the device itself. We are so focused on the tasty goodness that we forget to focus on the “hot plate” it’s served on, resulting in us digging in to quickly and getting burned.

Here are three things to consider at the onset of a mobile learning initiative and tips for ensuring you don’t get burned!

1. The cost of BYOD

Watch out for: If you’re like most of my clients, you’re not issuing iPads to everyone in your company. This means, in most cases, everyone you’re deploying this mobile training to is bringing their own device to the table.

Just like a summer BBQ that’s BYOB, everyone brings a little something different to the party, and mixing them up only ends in a headache the next morning. It’s the same with mobile devices. Every learner is accessing the training from a different device, and despite leading industry tools’ claims to be able to publish for all mobile devices with ease, it’s just not yet reality. Of course it is possible to build something that really does run on any device, but this is financially intense and requires significant amounts of usability testing, and in most cases it’s not worth the cost.

Overcome this by: Conduct a mobile analysis at the beginning of your training project, ideally before you’ve set the budget.

During the mobile analysis, ask your learners to share what devices they’re using and their preferences for mobile learning, and then use this information in your learning design. You may find the majority of your learners use a specific type of device, and you can design for just that device. Or, you may find you’ve got 20 different mobile devices to deal with, and you can build a path forward that accommodates this diversity.

2. Unlimited data

Watch out for: We use our mobile devices when we’re being mobile: riding the train into work, chilling at the ballpark while one kid plays t-ball and the other finds a dirt pile… you get the idea. This means we’re often not connected to a wireless network and are using our data plan.

Do you think your employees want to suck up their data-bytes completing a mandatory training? Let’s be real: They’d rather post pics of their kid — human or four-legged — on Facebook.

Overcome this by: Consider the impact mobile learning may have on your learner’s data consumption if you’re not paying the bill. Look at ways to decrease download sizes for m-learning, and encourage learners to use WiFi connections when completing their training away from the office. Some simple communication here can make a big difference in learner satisfaction with the delivery of the training.

3. Clicky, clicky, crash!

Watch out for: Mobile learning is awesome, and we are big fans of it here at SweetRush. But you have to match the content to the delivery method, both from an instructional and a practical sense. We’ll stick with the practical for the moment: I’m sure you’ve surfed the net and come across a totally cool video that has 7,000,000 “likes” on Facebook. You are totally psyched and then — crash — the video doesn’t play.

The same thing can happen with your mobile learning. If the training module you are trying to share with your employees isn’t playing well on the mobile devices they use, you’ve now gone and spent your boss’s budget on a training that isn’t being used because your learners can’t even get it to play. Snap!

Overcome this by: Get your IT experts on-boarded early in the design phase, understand the file size constraints that you have, and develop for the lowest-common denominator. Doing so will help your learners take the training in one step and not get sucked into the “loading, loading, loading…” vortex. By taking a few minutes at the beginning of your design to make smart decisions, you’ll be making both your learners and your IT team happy at the same time — the Holy Grail!

Here at SweetRush, we want all of your mobile learning dreams to come true. And, let’s not beat around the bush: We want to be the ones that help you make these dreams come true. But, whatever you do, don’t get lost in the sizzle of your mobile learning piece, and then forget some of the more practical matters, like how you serve it up.

Photo Credit: Alessandro Pinna via Compfight cc